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1. Never share a foxhole with anyone braver than you are. |
2. Friendly fire isn't |
3. The most dangerous thing in a combat zone is a officer with a map. |
4. The problem with taking the easy way out is that it is already mined. |
5. The buddy system is essential to your survival; it gives the enemy somebody else to shoot at. |
6. The further you are in advance of your own positions, the more likely your artillery will fall short. |
7. Incoming fire has the right of way. |
8. If your advance is going well, you are walking into an ambush. |
9. The quartermaster only has two sizes; too large and too small. |
10. If you really need an officer in a hurry, take a nap. |
11. The only time suppressive fire works is when it is used on abandoned positions. |
12. The only thing more accurate than incoming enemy fire is incoming friendly fire. |
13. There is nothing more satisfying than having someone take a shot at you, and they miss. |
14. Don't be conspicuous. In the combat zone it draws fire. Out of the combat zone it draws sergeants. |
15. If your sergeant can see you, so can the enemy. |
16. Never worry about the bullet with your name on it. Instead, worry about shrapnel addressed to 'occupant'. |
17. All battles are fought at the junction of two or more map sheets...printed at different scales. |
18. All battles are fought uphill. |
19. All battles are fought in the rain. |
20. If orders can be misunderstood, they will be. |
21. Tracers work both ways. |
22. If the enemy is in range, so are you. |
23. Never reinforce failure, failure reinforces itself. |
24. Tactics are for amateurs; professionals study logistics. |
25. Your equipment was made by the lowest bidder. |
26. Always honour a threat. |
27. The weight of all your equipment is proportional to the time you have been carrying it. |
28. There are two kinds of naval vessels: submarines and targets. |
29. No combat ready unit has ever passed inspection. No inspection ready unit has ever passed combat. |
30. Parade ground inspections are to combat readiness as mess hall food is to cuisine. |
31. Five second grenade fuses burn down in three seconds. |
32. The effective radius of a hand grenade is always greater that the distance you can jump. |
33. Your mortar barrage will put exactly one round on the intended target. That round will be a dud. |
34. Odd objects attract fire. You are odd. |
35. There is no such thing as a convenient foxhole. |
36. The enemy diversion you are ignoring is the main attack. |
37. Radios work perfectly until you need fire support. |
38. Professional soldiers are predictable, but the world is full of amateurs. |
39. When in doubt, empty the magazine. |
40. If they're shooting at you, it's a high intensity conflict. |
41. Never draw fire. It irritates everyone around you. |
42. A sucking chest wound is nature's way of saying you're too slow. |
43. If it's stupid and works, then it's not stupid. |